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2013

5.

Code, J

Virtual performance assessments Presentation

2013, (Games Without Frontiers, Ideafest 2013. The University of Victoria, Victoria, BC).

Abstract | BibTeX | Tags: 21st century learning, assessment, educational technology, immersive environments, video games

2011

4.

Code, J

Games for learning Presentation

2011, (Fresh Minds Symposium, University of Victoria, Victoria, BC, November 9, 2011).

Abstract | BibTeX | Tags: 21st century learning, video games

3.

Code, J

Games for teaching, learning & assessment Presentation

2011, (Moving Beyond the Curriculum: Learning for a New Generation, University of Victoria Education Students Association Fall Conference, Victoria, BC, October 15-16, 2011).

Abstract | BibTeX | Tags: 21st century learning, assessment, video games

2009

2.

Zaparyniuk, N, Code, J

Self-regulated learning in video game environments: Implications for educational gaming Book Chapter

In: Ferdig, R (Ed.): Information Science Reference/IGI Global, 2009.

BibTeX | Tags: educational technology, self-regulation, systematic review, video games

2008

1.

Zaparyniuk, N, Code, J

Video games as a tool for self-regulated learning Presentation

2008, (Canadian Society for the Study of Education 2008 Annual Meeting Vancouver, Canada).

Abstract | BibTeX | Tags: educational technology, self-regulation, video games