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2024

10.

Code, J, Tasabehji, Z, Lutrin, A, Moylan, R, Forde, K, Donnelly, E, Mehta, A, Ralph, R, Zap, N

Navigating neurons: A journey through middle school cognition via game-based science inquiry Proceedings

2024.

Abstract | BibTeX | Tags: Agency for Learning, ALIVE Investigator, formative assessment, learner agency, video games

9.

Lutrin, A, Code, J, Odic, D

The psychosocial balance of agency in learning environments Proceedings

2024.

Abstract | BibTeX | Tags: learner agency, learning design, video games

8.

Lutrin, A, Code, J, Odic, D

Enabling constraints: Balancing student agency through a novel game Proceedings

2024.

Abstract | BibTeX | Tags: learner agency, video games

2023

7.

Code, J., Forde, K., Ralph, R., Zap, N., Mehta, A., Chang, C., Wei, Z., Hu, L., Wang, S., Wu, B.

Evidence-centred game design in assessment for learning in immersive virtual environments Proceedings Article

In: 2023.

BibTeX | Tags: Evidence centered game design, learner agency, video games

6.

Code, J., Forde, K., Ralph, R., Zap, N., Mehta, A., Chang, C., Wei, Z., Hu, L., Wang, S., Wu, B.

Assessment for learning in immersive virtual environments: An evidence-centred game design Proceedings Article

In: 2023.

BibTeX | Tags: assessment, Evidence centered game design, formative assessment, learner agency, learning design, video games

2013

5.

Code, J

Virtual performance assessments Presentation

2013, (Games Without Frontiers, Ideafest 2013. The University of Victoria, Victoria, BC).

Abstract | BibTeX | Tags: 21st century learning, assessment, educational technology, immersive environments, video games

2011

4.

Code, J

Games for learning Presentation

2011, (Fresh Minds Symposium, University of Victoria, Victoria, BC, November 9, 2011).

Abstract | BibTeX | Tags: 21st century learning, video games

3.

Code, J

Games for teaching, learning & assessment Presentation

2011, (Moving Beyond the Curriculum: Learning for a New Generation, University of Victoria Education Students Association Fall Conference, Victoria, BC, October 15-16, 2011).

Abstract | BibTeX | Tags: 21st century learning, assessment, video games

2009

2.

Zaparyniuk, N, Code, J

Self-regulated learning in video game environments: Implications for educational gaming Book Chapter

In: Ferdig, R (Ed.): Information Science Reference/IGI Global, 2009.

BibTeX | Tags: educational technology, self-regulation, systematic review, video games

2008

1.

Zaparyniuk, N, Code, J

Video games as a tool for self-regulated learning Presentation

2008, (Canadian Society for the Study of Education 2008 Annual Meeting Vancouver, Canada).

Abstract | BibTeX | Tags: educational technology, self-regulation, video games