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JillianneCode
EducationALIVENARRATEPLA

ALIVE

Agency in Learning, Immersive & Virtual Environments

SSHRC Insight Grant$399,0032022–2027● Active

The ALIVE project investigates how learners exercise agency in immersive and virtual environments. Grounded in a theoretical framework of learner agency as a capacity shaped by context, the project examines the design conditions — in both digital and physical environments — that enable learners to act with intention, persistence, and critical awareness. The lab brings together graduate students, postdoctoral fellows, and community partners at UBC.

Supported By

Social Sciences and Humanities Research CouncilSocial Sciences and Humanities Research Council

Guiding Questions

Research Questions

  1. 1

    How do learners exercise and develop agency in postdigital learning environments?

  2. 2

    What design conditions in virtual and immersive environments support the emergence of learner agency?

  3. 3

    How can agency be reliably measured across diverse educational contexts?

Approach

Methods Overview

Mixed-methods design combining experimental and quasi-experimental studies in virtual inquiry environments, psychometric development of agency measures, and qualitative analysis of learner experience. Game-based assessments and learning analytics provide novel windows into the emergence of agency in real time.

Directed by Jillianne Code with graduate students and postdoctoral fellows from the Department of Curriculum & Pedagogy at UBC.

People

Project Team

Jillianne Code, PhD

Jillianne Code, PhD

Principal Investigator

Canada Research Chair & ALIVE Lab Director

Nick Zap, PhD

Nick Zap, PhD

Co-Investigator

Adjunct Professor, Curriculum Studies

Rachel Ralph, PhD

Rachel Ralph, PhD

Co-Investigator

Faculty, Centre for Digital Media

Aashay Mehta, MDM

Aashay Mehta, MDM

Producer

Game Development Coordinator, CDM

Aimee Lutrin, MA

Aimee Lutrin, MA

Research Coordinator

PhD Student, Curriculum Studies

Nesrine El Banna, PhD Candidate

Nesrine El Banna, PhD Candidate

Research Assistant

PhD Student, Curriculum Studies

Rachel Moylan, PhD Candidate

Rachel Moylan, PhD Candidate

Research Assistant

PhD Student, Curriculum Studies

Strategic
steady and deliberate action across data sources
Mismatched
observed agency and self-perceived agency did not align
Emerging
consistent procedures and some intentionality
Intuitive
strong causal insight in think-alouds but did not use systematic strategies

Outputs

Publications

2026

Expressions of learner agency in virtual inquiry: Linking agency and evidence-centered game design

Code, J., Forde, K., Moylan, R., Lutrin, A., Tasabehji, Z., Ralph, R., Mehta, A., Zap, N., & El Banna, N.

Computers & Education

DOI →

Postdigital Learner Agency: Navigating Hybrid and Algorithmically Mediated Education

Code, J. (Ed.)

Springer Nature Switzerland

2025

The entangled learner: Critical agency for the postdigital era

Code, J.

Postdigital Science and Education, 7, 336–358

DOI →

2020

Agency for learning: Intention, motivation, self-efficacy and self-regulation

Code, J.

Frontiers in Education, 5(19), 1–15

DOI →

2012

Thinking outside the bubble: Virtual performance assessments for measuring inquiry learning

Clarke-Midura, J., Code, J., Mayrath, M., Dede, C., & Zap, N.

In Technology Based Assessment for 21st Century Skills: Theoretical and Practical Implications from Modern Research. Information Age Publishing.

Virtual performance assessment in immersive virtual environments

Code, J., Clarke-Midura, J., Zap, N. & Dede, C.

In H. Wang (Ed.), Interactivity in E-Learning. IGI Publishing.

DOI →

2009

Self-regulated learning in video game environments: Implications for educational gaming

Zaparyniuk, N., & Code, J.

In Handbook of Research on Effective Electronic Gaming in Education. IGI Publishing.

DOI →

2007

Examining trace data to explore self-regulated learning

Hadwin, A. F., Nesbit, J. C., Jamieson-Noel, D., Code, J., & Winne, P. H.

Metacognition and Learning, 2(2), 107–124

DOI →

2006

Using Cognitive Tools in Gstudy to Investigate How Study Activities Covary with Achievement Goals

Nesbit, J. C., Winne, P. H., Jamieson-Noel, D., Jillianne Code, M. Z. K. M. A. S. B. W. W., & Hadwin, A.

Journal of Educational Computing Research, 35(4), 339–358

DOI →

Explore the full research program

All active and completed projects, research statement, and the ALIVE Lab.

Research overview

Jillianne Code is supported by