Falling Skies!
Falling Skies!
Three-dimensional immersive virtual environments (3DIVEs) offer novel possibilities for formative assessment, yet their potential for developing science inquiry in middle school remains under-researched. Existing assessments fail to capture how students exercise agency — setting goals, regulating effort, and persisting through challenge.
People
Project Team
Jillianne Code, PhD
Principal Investigator
Nick Zap, PhD
Co-Investigator
Rachel Ralph, PhD
Producer
Kieran Forde, PhD Candidate
Research Assistant
Outputs
Publications
2012
Thinking outside the bubble: Virtual performance assessments for measuring inquiry learning
Clarke-Midura, J., Code, J., Mayrath, M., Dede, C., & Zap, N.
In Technology Based Assessment for 21st Century Skills: Theoretical and Practical Implications from Modern Research. Information Age Publishing.
Virtual performance assessment in immersive virtual environments
Code, J., Clarke-Midura, J., Zap, N. & Dede, C.
In H. Wang (Ed.), Interactivity in E-Learning. IGI Publishing.
DOI →2009
Self-regulated learning in video game environments: Implications for educational gaming
Zaparyniuk, N., & Code, J.
In Handbook of Research on Effective Electronic Gaming in Education. IGI Publishing.
DOI →2007
Examining trace data to explore self-regulated learning
Hadwin, A. F., Nesbit, J. C., Jamieson-Noel, D., Code, J., & Winne, P. H.
Metacognition and Learning, 2(2), 107–124
DOI →2006
Using Cognitive Tools in Gstudy to Investigate How Study Activities Covary with Achievement Goals
Nesbit, J. C., Winne, P. H., Jamieson-Noel, D., Jillianne Code, M. Z. K. M. A. S. B. W. W., & Hadwin, A.
Journal of Educational Computing Research, 35(4), 339–358
DOI →Explore the full research program
All active and completed projects, research statement, and the ALIVE Lab.

